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About The Process

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Our 
Story

This game started as a project for CSDS 390 - Advanced Game Development at Case Western Reserve University and the Cleveland Institute of Art.

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Teams of 11 were made in the course that consisted of 8 programmers and 3 artists with meetings on Tuesdays and Thursdays of each week. Our team also held additional meetings on Sundays and Tuesday evenings of each week.

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Our group had about 4 months to create a game from scratch with no prompt. All elements of the game had to be original/custom and have all members contribute to the final project. Each group member put in a minimum of 3 hours of work per week to contribute to this project.

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After concept and planning meetings, our game went through 11 milestone stages:

  1. Concept Stage

  2. Sandbox Stage

  3. Most Viable Product 1

  4. Most Viable Product 2

  5. Most Viable Product 3

  6. Content Integration 1

  7. Content Integration 2

  8. Playtesting Stage

  9. Bug Stabilization Stage

  10. Pre-Final Stage

  11. Final Publication

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We also decided to divide our team into subgroups to allow members to work where it suited their strengths and to avoid losing track of work:

  • Puzzle Team

  • Art Team

  • Music Team

  • Environment Team

  • Effects Team

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