Welcome
Comprehensive Media Portfolio of Bad Trip
*Explore the work that went into making Bad Trip*
Meet the Team
Here are all of our wonderful team members who have worked so hard on this project.

Lead User Interface Design & Development
Jaiden Borowski
Jaiden is the Lead User Interface Development team member who formatted and implemented a variety of UI elements, including the button interfaces, all game menus, dialogue pop-ups, and user inventory.

Co-Lead in Environment Design, Lead Puzzle Design
Logan Elliot
Logan is the Lead Puzzle Design and co-Environment Design team member who created all puzzle assets as well as all tile maps.

Co-Lead in Puzzle Development
Zachary Greenberg
Zachary is the Co-Lead in Puzzle Development and worked with Eliot to implement all puzzle functionality including color shifting, using a hex grid, and updating puzzle connections/inter-connections. Zachary and Eliot also implemented all puzzle art assets.

Project Manager, Lead Sound Design & Implementation
Adriana Kamor
Adriana is the Project Manager and Lead Sound team member has composed, produced, and implemented all game music as well as sound effects. She is also responsible for all meetings, team tasks, websites, and game documentation.

Lead Quality Assurance, Lead Puzzle Creation
Levi Ladd
Levi is the Lead QA and Lead Puzzle Creation team member who controls all merging and debugging processes, game builds, and has created all hex puzzle logic designs.

Co-Lead in Environment Development
Victor Majestic
Victor is the Co-Lead in Environment Development and worked with Daniele to implement all environment lighting, environment asset objects, object interactions, puzzle placement, and wire connections.

Lead Storywriter, Lead User Interface Design, Co-Lead Character Design
Lauryn Nobles
Lauryn is the Lead team member for both Storywriting and UI Design and is a Co-Lead for Character Design. She created all menu art and buttons, all lore elements including notes and dialogue, as well as all alien spore characters.

Co-Lead in Puzzle Development
Eliot Rowe
Eliot is the Co-Lead in Puzzle Development and worked with Zachary to implement all puzzle functionality including color shifting, using a hex grid, and updating puzzle connections/inter-connections. Eliot and Zachary also implemented all puzzle art assets.

Co-Lead in Environment Development
Daniele Vinella
Daniele is the Co-Lead in Environment Development and worked with Victor to implement all environment lighting, environment asset objects, object interactions, puzzle placement, and wire connections.

Lead Visual Effects Design, Co-Lead in Character Design, Co-Lead in Environment Design
Vic Watts
Vic is the team's Lead in VFX Design as well as a Co-Lead in both Environment and Character Design. Vic designed all game decorations/furniture, the main player character, the dead crewmate character, and major lighting concepts.

Lead Visual Effects Development, Assistant Quality Analysis
Kevin Zhou
Kevin is the Lead team member for VFX Development and is also a QA assistant. Kevin has implemented all in-game animations, the player and crewmate characters, lighting, and has also assisted in merging and game builds.