My Games
My Skills
Project Management
For Bad Trip, I was the Project Manager for an 11-person team, where all members were randomly assigned to the team and no one had prior connections to each other. In this role, I set up team norms, meeting times, and a general production outline. From there, my responsibilities extended to assigning and monitoring the progress of each member's tasks, creating all presentations, submitting all deliverables, setting up the game's website, setting meeting agendas, leading group discussions, and distributing meeting summaries. I was also the head of documentation for both Bad Trip and Five, where I created over 3 presentations for each game in addition to creating a 61-page Game Design Document for Bad trip.
Unity & C#
Both Bad Trip and Five were developed using the Unity game engine, in which I did all my programming in C#. I have C# experience at a general level, and my programming specialities lie in UI implementation and audio implementation.
Sound Design & Implementation
For all 3 games, I was the lead in Sound Design & Implementation. This involved me composing soundtracks, working with music production software including GarageBand and Logic, producing/mastering tracks, creating foley art, and programming all audio-related cues/implementation. In terms of programming, I have experience programming in randomized audio cues, proximity audio cues, continuing audio across multiple scenes, and triggering player feedback audio.
UI Design & Implementation
For Five, I was in charge of all menu art and implementation. I have experience in programming UI features including buttons, scene transitions, pop-up windows, positioning and scaling, and animations.